From: R N ([email protected]) Newsgroups: rec.arts.movies.erotica Subject: Review: Latex: The Game (CD rom) Date: Mon, 21 Apr 97 12:06:47 Organization: Netcom So, Tim has paved the way for CD reviews, and I have been thinking about writing this one for almost 5 months and how to organize it. I have a few sketchy items on "review" standards which will try to submit later, but that's not why I'm writing this nor why you are reading this . . . . Title: Latex, The Game Type of CD: Interactive Game From: VCA Interactive Referenced Movie: Latex Referenced Director: Michael Ninn Starring: Sunset Thomas, Barbara Doll, Debi Diamond, Emerald Estrada, Juli Ashton, Jeanna Fine(dp), Jordan Lee, Lacy Rose, Tasha Blades, Tyffany Million, Veronica Hart(voice over), Brick Majors, Cal Jammer, Colt Steel, Jon Dough, Jonathan Morgan, Jeffrey Wallach, Mike Horner, Richie Razor, Sam Cooper, Tom Byron, Vince Voyeur, Zack Thomas, Antonio Passolini (voice over) (Thanks to Peter van Aarle and his excellent website for compiling this, since the CD package does not list it.) Year: 1996 The Sex: Oral, vaginal, anal, DP, Lez Where purchased: Excalibur Films Website Computer Nerd Stuff: This is a 2 CD-rom set. These are hybrid CDs, so they work on both Windows and Mac. PC (minimum requirements): Windows 3.1 or better, 8-bit color graphics, 8 meg mem, 2X CD drive, mouse. If running on Windows95, recommend 16 meg mem. Mac (minimum requirements): Mac II with at least 16 bit color, min 8 meg mem. The graphics are QuickTime 2.0. The QuickTime 2.0 movie viewer is bundled with the CD rom, as well as the Intel Indeo Decompressor. For Reference, Computer Used: Pentium 100MHz, 16 meg mem, 6x CD drive, Windows95, SoundBlaster quality audio, Windows Accelerator 256 color graphics. Installation Instructions and Problems: The installation instructions were poor. As with many computers with CDroms, I have my set up to start running when a CD is put in the drive (after all, I want to hear music when I close the CD drawer!). The means that the installation instructions basically are worthless (ie, click on "Program Manager", etc.) The game fires up when the CD drawer is closed. The trouble was, I had an earlier version of QuickTime installed on my system. I was able to navigate around and play the game, but none of the movies (and good action) were displayed. To get around this problem (yes, make notes here), quit the game, open the File Manager (W3.1) or Windows Explorer (W95), access the CD rom, and run the "Install" under the PC directory (folder). This will install the Latex Icon in a VCA group and also install the proper QuickTime drivers. Also, in Windows95, the game captures the full screen, thus eliminating the taskbar. In the early parts of the game (ie, plot setup), one can end the game by hitting the ESC key. Once the game starts, one can end the game by pressing the Quit button on the game screen. This means even with an ALT+Tab, you may not be able to quickly cover the screen if you need to hide it, besides, with the sound (you have to have sound!), you probably don't want to play this at work with anyone around. I also had problems going from disk 1 to disk 2. To get around this, end the game, install disk 2 and start the game again. When the game starts, there is quite a bit of VCA advertising (with a MAC-like mousepointer), just hit Mouse Button 1 (MB1) to fall past this stuff. The Plot, The Game, The Comments: The plot is basically that of the movie, "Latex" - future world, Sunset Thomas, pyscho-manic, Sunset Thomas, hot and sometimes weird action, Sunset Thomas, and futuristic neurology/psychology - did I mention Sunset Thomas??? I know that there have been several readers who have ragged on Michael Ninn and his weird, but elaborate, movies and plots, but let me just say, Ninn's plots and movies make GREAT interactive games! The game utilizes much of the footage of the movie. At the start of the game, the plot is setup with movie footage - futuristic psycho-weirdo named Malcom Stevens, two doctors have ventured into his mind and has not been heard from since (Drs. Mangrove and Livermore), you (as the third doctor) must enter his mind, find/retrieve the other two doctors, and return. After the setup clip, you are deposted in Malcom's mind (constructed as a dark, weird building) in the Noble Asylum. (The game came with a map (called appropriately, "Blueprint of City"). If this map is lost or not in the game, you can easily construct one of your own - highly recommended. A hand appears and moves with mouse control, and this is your navigation instrument for the game. You must find clues, watch some pretty hot action from the movie (with Sunset Thomas!!) and pass certain points to gain further access. At certain points of the game, the "Info" button will flash and you will get a buzzer noise; hit the info button and listen to Dr. Livermore's advice. Constantly turn and approach walls and corners, there will be passwords to find and record. If you miss these Greek letters and numbers, you will not be able to satisfy the Surayama Robot Girl and reach the MegaSplash room. Barein mind also, there is a hidden elevator to find to bring this satisfaction, and you must visit this often. Be sure to hold down on MB1 when giving mouse satisfaction (a one handed job). Look everywhere. Investigate everything. Watch every video clip. Try to open every door and kiosk. Click on every TV monitor. Enjoy Sunset Thomas. Sometimes you will have to backtrack. Hint: For opening doors: Listen carefully to all the tones. When you are required to guess the tones, do so in an ordered manner so as to quickly guess the combination. The game follows the movie plot fairly well, except that you have to satisfy the Surayama Robot Girl at various times to continue access along the way. You also have to find all the clues and progress along the "plot" properly. You cannot get to Hamshire Hall without completing the Examination Room and Malcolm's Liar first, etc. After you collect all four passwords, the Surayama Robot Girl will be satisfied and you will be able to pass. However, you must turn the Rotating Statues to concentrate on the screen. By this time, you will have found the controls, backtrack and logically adjust - look at the screen for orientation. Go back to the statue room and prepare for more hot sex action. This will conclude CD disk 1, and you will have experienced a really good interactive game with some really hot sex. Now, on to CD disk 2. CD disk 2 is basically a disappointment. One my computer, when instructed to replace CD disk 1 with disk 2, I got a program error. To get around this, I ended the game, installed disk 2 and let the CD autostart. Disk 2 is called "The Complete Dispatch". Now, believe it or not, that is what disk 2 really is!! This disk fires up and asks for all 4 of the passwords you have collected. You are then quickly transported down the hall into a room and put before a computer terminal. You can then click on disks to play on the computer - use MB1 to activate the disks. Here you will find most all the music of the movie, the final screenplay draft (use the ring on the bar to move up/down the page), an interview with Ninn and Passolini (actually interesting to read), more Sunset scenes(!!!) (ever see Sunset crosseyed??) from the movie, along with the rest of the sex scenes. (Hint: the yellow disks are all hot sex.) It even has the scene where Sunset gets the dildo shower! I was disappointed when I got to the second disk. I was expecting more game and action, what I found was the above. Yes, it is interesting and nice to view the script, interview, have a compilation of the music and sex, but one whole disk?!?!?! More game!!!!!! With more sex!!!!!!! In the following (per Tim's suggestion) 1 is the hardest/most poorly written/lowest quality/etc. and 5 is the opposite. Overall rating: If not a 5, it's pretty darned close. QuickTime Movie quality: 4.5 Game diffficulty rating: 3.5 Ease of Use/Installation: 1.5 Quality of Instructions: 1 Hardcore: 5 Recommend: Yes!
169 “I can arrange all that.” Such Apaches as had not gone back on the war-path returned to the States with the troops; but there were five months more of the outrages of Geronimo and his kind. Then in the summer of the year another man, more fortunate and better fitted to deal with it all, perhaps,—with the tangle of lies and deceptions, cross purposes and trickery,—succeeded where Crook had failed and had been relieved of a task that was beyond him. Geronimo was captured, and was hurried off to a Florida prison with his band, as far as they well could be from the reservation they had refused to accept. And with them were sent other Indians, who had been the friends and helpers of the government for years, and who had run great risks to help or to obtain peace. But the memory and gratitude of governments is become a proverb. The southwest settled down to enjoy its safety. The troops rested upon the laurels they had won, the superseded general went on with his work in another field far away to the north. The new general, the saviour of the land, was heaped[Pg 305] with honor and praise, and the path of civilization was laid clear. Parliament met on the 10th of January, 1765. The resentment of the Americans had reached the ears of the Ministry and the king, yet both continued determined to proceed. In the interviews which Franklin and the other agents had with the Ministers, Grenville begged them to point to any other tax that would be more agreeable to the colonists than the stamp-duty; but they without any real legal grounds drew the line between levying custom and imposing an inland tax. Grenville paid no attention to these representations. Fifty-five resolutions, prepared by a committee of ways and means, were laid by him on the table of the House of Commons at an early day of the Session, imposing on America nearly the same stamp-duties as were already in practical operation in England. These resolutions being adopted, were embodied in a bill; and when it was introduced to the House, it was received with an apathy which betrayed on all hands the profoundest ignorance of its importance. Burke, who was a spectator of the debates in both Houses, in a speech some years afterwards, stated that he never heard a more languid debate than that in the Commons. Only two or three persons spoke against the measure and that with great composure. There was but one division in the whole progress of the Bill, and the minority did not reach to more than thirty-nine or forty. In the Lords, he said, there was, to the best of his recollection, neither division nor debate! His cheek paled for an instant as the thought obtruded that the man might resist and he have to really shoot him. "Good, the old man's goin' to take the grub out to 'em himself," thought the Deacon with relief. "He'll be easy to manage. No need o' shootin' him." "Them that we shot?" said Shorty carelessly, feeling around for his tobacco to refill his pipe. "Nothin'. I guess we've done enough for 'em already." John Dodd, twenty-seven years old, master, part of the third generation, arranged his chair carefully so that it faced the door of the Commons Room, letting the light from the great window illumine the back of his head. He clasped his hands in his lap in a single, nervous gesture, never noticing that the light gave him a faint saintlike halo about his feathery hair. His companion took another chair, set it at right angles to Dodd's and gave it long and thoughtful consideration, as if the act of sitting down were something new and untried. "Besides," Norma said desperately, "they're only rumors—" "Oh, I've found a way of gitting shut of them rootses—thought of it while I wur working at the trees. I'm going to blast 'em out." During the next ten years the farm went forward by strides. Reuben bought seven more acres of Boarzell in '59, and fourteen in '60. He also bought a horse-rake, and threshed by machinery. He was now a topic in every public-house from Northiam to Rye. His success and the scant trouble he took to conciliate those about him had made him disliked. Unprosperous farmers[Pg 124] spoke windily of "spoiling his liddle game." Ditch and Ginner even suggested to Vennal that they should club together and buy thirty acres or so of the Moor themselves, just to spite him. However, money was too precious to throw away even on such an object, especially as everyone felt sure that Backfield would sooner or later "bust himself" in his dealings with Boarzell. "Let's go home," she said faintly—"it's getting late." HoME干别人老婆嗯啊小说 ENTER NUMBET 0017